As an action, a player may play Bach's Flute to attempt one of the following effects:
Solo Forte: Your amazing solo performance imbues creatures around you with a new sense of purpose. Roll a performance check (DC 20). On a success, you can grant 1d4+proficiency bonus creatures in a 60 foot range advantage on all rolls for the next minute. On a failure, only you receive advantage on rolls until the end of your next turn.
Deafening Screech: You unleash a horrid sound from the flute. You can target any number of creatures within 10 feet of you. Roll an attack roll + proficiency bonus on each of the creatures. On a hit, that creature takes 2d12 psychic damage and has disadvantage on all sound-based checks/saves for the next minute.
As a reaction, a player may attempt the following:
Distracting Notes: You play a quick series of unholy notes that distract someone around you. Target one creature. That creature must make a Constitution saving throw (DC equal to 12+proficiency bonus). On a failure, the creature takes 1d8 psychic damage and rolls with disadvantage until the start of their next turn. On a success, no effect.
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