Wondrous Item, artifact (requires attunement by a Attunement to this item requires 9 gold pieces, and a nuetral or good alignment. (ex. Chaotic good) Otherwise, the Amulet's effects are not applied. attunement takes 30 seconds.)

PLEASE READ:  Please change any aspect of this amulet to fit your campaign lore or edit the functionality to accommodate to lower level players, but please reference my username or this original post if anyone asks, I want to see how people react to my creation(s). Also note, this item is meant for level 15-20 characters. Thank you, and please enjoy!

Overview: Nine charges, Living fabric effect (custom), passive damage to demons and darkness, great for endgame prizes

Lore: A great Tabaxi Wizard that went by the alias "Mysticat" had visited multiple realms of existence in ways including, but not limited to, spiritual realm surfing, reverse banishment, etc. And in doing so, learned the secrets of the universe, having knowledge and power that brought him to ascendance. To the common folk, this is the legend told that had details lost in translation. In truth, Mysticat is in a paradise in another realm, enjoying his last days of his life, and not a new deity or god, Mysticat had no intention to Gain power, he only wanted knowledge. As a side project to keep busy, he took around a few years of time to create the Amulet of Nine Lives, and had no use for it, so he placed it someplace someone would find it, in hopes someone would use it, and give them a full life as he had the pleasure of experiencing himself. To this day, Mysticat is a story to most people-a bedtime tale, if you will, though some remember who he truly was.

Function: The Amulet will use one gem out of the nine that is in it (signifying the charges it has) to save the wearer from dropping to zero hit points, returning the wearer to 5 hit points. Any damage applied over time is disregarded for 2 rounds, though effects such as stun, disadvantage, instant damage, and magic effects are still applied, though the damage from magic is allways disregarded during the time the Amulet's living fabric effect is active. On the attacker's turn, if they damage the wearer in 3 actions, and drop the wearer below 1 hitpoint on the second or first action, all damage is ignored for the rest of the attacker's turn. (This is to reduce the likelihood of a potential complete draining of amulet charges within a single enemy's turn) in the event that instant damage is dealt on another attacker's turn just after the living fabric effect was activated, the amulet uses another charge to save the wearer. The wearer only can have 9 charges, no more can be granted in any way. You cannot switch the amulet to another character then back to your character to replenish the charges, you will have the same amount of charges anyway. As a passive, a wave of light pulses from the amulet at the start of combat, and pulses again once per 3 rounds, and deals 1d20 to demons, or other creatures related to darkness and demons. This has a reach of self-30ft all around your character. Warlocks and tieflings, this amulet could do you more bad than good.

I hope some of you find inspiration from these mechanics, or use this in a campaign!

Notes: Attunement to this item requires 9 gold pieces, and a nuetral or good alignment. (ex. Chaotic good) Otherwise, the Amulet's effects are not applied. attunement takes 30 seconds.

LeoValkenhiem

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