This brutal-looking adamantine greataxe has the rare "Sunder" rune scrawled on it in Giant. An accumulation of brittle shale coats the axe, and jagged stone shards float around the axe's exposed blade. Normally, this axe is large enough to be used comfortably by a Huge Giant. When you attune to it, it shrinks to fit comfortably within your grip.
You gain +2 to attack and damage rolls you make with this magic weapon.
Shatter Strike. When you hit a target with this axe, you can choose to have the shale on this axe to shatter explosively (no action required). Each creature other than you within 10 ft. of you must make a DC 16 Dexterity saving throw. A creature wearing armor or a shield that has been sundered by this axe's Sunder Rune (see below) makes this save with disadvantage. On a failure, a creature takes 8d4 piercing damage, or half as much damage on a success. Once you use this feature, you cannot use it again until the next dawn.
Sunder Rune. You can only activate this rune if you have a Strength score of 17 or higher. When you score a critical hit with this weapon, and the target is wearing armor or holding a shield, you can activate this rune to sunder that creature's armor or shield (your choice). You can also activate this rune when you hit a suit of armor or a shield with this weapon, and the target object isn't being worn or carried. When you do so, the armor or shield takes a cumulative -2 penalty to the AC it offers. if the object is magical, it is immune to this effect. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed by this effect. Once you use this rune, you cannot use it again until the next dawn.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Piercing, Damage, Combat, Bane, Heavy, Two-Handed, Cleave
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