Weapon (greataxe), artifact (requires attunement by a The Axe of the Spirit requires attunement by a barbarian. )

the Axe of the Spirit was created by denizens of the elemental plain of fire as prepared a desperate attempt to overthrow Vecna. the blade is forged of black iron with runes of fire etched on it. The handle of the house is charcoal wrapped in red leather. you have a +3 bonus for all attack rolls made with this weapon. You have immunity to fire damage. when hit with this weapon it does additional 1d6 fire. This damage continues at 1d4 until the target has one liter or more water dumped on them, they are submerged, enter a airless environment, or the target takes an action to fall prone and roll the fire out. Because of its construction on the elemental plain of fire, it allows you to speak ignan. you can cast Weapon Glow and firebolt using an action with the axe. you can also cast Etherealness once per day. 

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Slashing, Immunity: Fire, Damage: Fire, Language: Ignan, Bonus: Melee Weapon Attacks, The Axe of the Spirit requires attunement by a barbarian. , Damage, Combat, Heavy, Two-Handed, Cleave

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Item Tags: Damage Combat

TherenNailo26

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