Action
Range30/95 ft,light
Weapon (revolver)
Max 10 charges (char)
The Arcane revolver uses char to make projectiles shots such as a Healing Bolt: that shoots a small glowing dart out of the Arcane revolver that heals the target that's shot (1d6 heal) and uses 1 char also Shell Blast: when you use shell blast an eruption of arcane blasts from the barrel of the Arcane revolver (2d4 blug) and hits the target also the Range of the Arcane revolver changes to 5/65 ft and after your done using shell blast the Arcane revolver’s Range get set back to 30/95 ft which uses 2 char and Piercing Shot: it shoots a thin sharp bolt of arcane energy (2d4 pier) which uses 2 char and lastly Arcane Explosion: you lunch out a small ball of condense arcana and explode into a ball of fire (20ft Sphere 2d6 fire) which uses 5 char. A long rest resets all of the charges and short rest resets half of the maximum amount of charges,
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Range, Ammunition (Firearms), Reload, Sap
Previous Versions
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7/31/2023 6:32:11 PM
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Coming Soon
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