Weapon (greatsword), legendary (requires attunement by a 6 Hours)

[roll]4d6+12[/roll] Normal

[roll]6d6+12[/roll] Fiend or undead

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 4d12+12 radiant damage, fiends or undead does 6d12+12

you can do twice the Ammount of dice's in each Divine Smite.-

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Gives {{limiteduse}}1 Extra Luck chance a day
Can Summon a Deva {{limiteduse}}1d4 a day

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, you can summon a deva , 6 Hours, Damage, Combat, Warding, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding

RolandVicario

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