This axe was created and blessed by Jorm after his ascent into godhood, he created it for his most devoted follower, Grimgore Ironsides. After Grimgore’s death, the axe has been fought over by many different Norscan tribes. It measures to be 5 feet tall, the haft is made of ironwood, a rare wood found only in Norsca. The double bladed head is made of adamantine with decorations of gold throughout the axe.
The axe grants the following benefits in its dormant state:
-
When attuned to the Axe of Jorm, your divine smites deal an extra 1d8 radiant to spell casters.
- You gain a +1 bonus to attack and damage rolls made with this magic weapon. The axe is so large that it deals 1D10 if you wield it with one hand and 1D12 if wielded with two hands. Additionally, it has a throwing range of 20ft/40ft. Immediately after you make a ranged attack with this weapon, it returns to your hand.
-
When attuned to the Axe of Jorm you have advantage on spell saving throws.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Advantage: Saving Throws, Weapon Property: Thrown, a Paladin with the blood of Soren, Damage, Combat, Versatile, Topple
Comments