Description: These intricately crafted thieves tools are imbued with magical animation. They consist of a set of lockpicks, a slim wire, and various other tools commonly used by thieves and rogues. The tools can move and operate independently when commanded, allowing them to pick locks with remarkable dexterity. You must be a caster to use them.
Spellcasting Modifier: Your spellcasting modifier (e.g., Intelligence, Wisdom, or Charisma) is used for all ability checks and skills performed by the animated thieves tools.
Picking Locks: As a bonus action, you can command the animated thieves tools to pick a lock within 15 feet of you. Roll a check using your spellcasting modifier. The DC to pick the lock is determined by the lock's difficulty (DM's discretion). If the tools succeed, the lock is picked, and any applicable mechanism is disarmed. If the tools fail, they make no progress, and you may need to attempt again.
Repair: The animated thieves tools can be repaired using the mending spell. Casting mending on the tools restores them to full functionality if they were damaged or broken. The spell must be cast directly on the tools to initiate the repair process.
Statistics:
Armor Class: 12
Hit Points: 1d4 + your spellcasting modifier
Speed: 0 ft. (hover)
Ability Scores: Str 4 (-3), Dex 10 (+0), Con 10 (+0), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Skills: Thieves' Tools + your spellcasting modifier
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., passive Perception 10
Languages: Understands the languages you speak
Challenge: 1/4 (50 XP)
Actions:
Lockpicking: The animated thieves tools can attempt to pick a lock as described in the "Picking Locks" feature. Use your spellcasting modifier for the check.
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