When you hit with an attack roll using this magic shortsword, the creature takes an extra 1d6 necrotic damage and it can't regain hit points until the start of your next turn.
Life Drain. When you hit a creature with this shortsword, you can force that creature to make a 15 DC (Con) saving throw. On a failure, the creature suffers 1 level of exhaustion and is paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on a success. While the target is paralyzed in this way, you can use a bonus action on each of your turns to cause it to suffer 1 additional level of exhaustion, and you regain 4d6 HP. The effect ends if the target dies, or if the shortsword is ever more than 5 feet away from the target. Once used, this property can't be used again until the next dawn.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: One must train with this weapon for 4 hours in order to attune to it. , Finesse, Light, Vex
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