Mythic rare armour forged for EPIC campaigns. The adamantine construction makes the wearer immune to critical hits. The armour is glamoured. As a bonus action you can speak the armour’s command word and cause it to assume the appearance of a normal set of clothing or other kind of armour. You determine the armour’s appearance—including colour, style, and accessories—but the armour retains its normal bulk and weight. The illusion lasts until you use this property again or remove the armour.
This armour is inscribed with wards against evil. While wearing the armour, creatures of that alignment have disadvantage on attack rolls and ability checks against you.
Additionally, at the start of each of your turns if you are below half your hit points maximum, you regain 5 hit points.
While wearing this armour, creatures will not willingly attack you or affect you with harmful effects unless you have attacked or subjected them to a harmful effect within the last 24 hours. A creature immune to the charmed condition is immune to this effect.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Immunity: Critical Hits, paladin of at least 20th level, Combat, Warding, Stealth Disadvantage
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