Armor (shield), legendary (requires attunement)

The Aegis of Divine Light is a magical shield of celestial origin, with a motif of a victorious angelic host casting a fiendish horde into the Lower Planes wrought onto gleaming golden metal.

Protection. While attuned and holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. In addition, you gain resistance to fire damage.

Spellcasting. The Aegis of Divine Light has 3 charges. You can use an action to expend 1 charge to cast Fireball or 2 charges to cast Wall of Fire from the shield (save DC 21 for each). A Fireball or Wall of Fire spell cast in this way does radiant damage. A Wall of Fire cast using charges from the shield lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.

Fireball

3rd level evocation
  • Casting Time: 1 action
  • Range: 150 feet
  • Target: A point you choose within range
  • Components: Aegis of Divine Light
  • Duration: Instantaneous
  • A bright streak flashes from the Aegis to a point you choose within range and then blossoms with a low roar into an explosion of golden flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 radiant damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Wall Of Fire

4th level evocation
  • Casting Time: 1 action
  • Range: 120 feet
  • Target: A solid surface within range
  • Components: Aegis of Divine Light
  • Duration: 1 minute
  • You create a wall of golden fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 radiant damage, or half as much damage on a successful save. One side of the wall, selected by you when you cast this spell, deals 5d8 radiant damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Resistance: Fire

Wikkie

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