Staff (quarterstaff), legendary (requires attunement by a Cleric)

Forged from a radiant tear of Selune.

The staff grants +1 Bonus to AC and Spell Save DC.  You also deal an extra 1d8 radiant damage when striking in melee or when casting a radiant spell damage cantrip.

The staff has 15 charges and regains 1d6 charges at dawn.  You can use the charges to cast any of the spells listed on the staffs spell list.

Whilst attuned to Agatha the cleric forgoes the use of heavy armor and shield.

When the user utters the staff name (no action required) the staff sheds bright light in a 30-foot radius for 1 minute.  For the duration when you deal radiant damage with a cantrip you also heal an ally of your choosing within 20ft of the enemy.  The healing dealt is 1/2 the damage dealt rounded up.  Once used you may not use this feature again until the next dawn.

At Higher Levels:  Upon reaching level 15 as a Cleric your affinity with Agatha grows.  On a short rest you may recover 5 expended charges on the staff.  You may only use this feature once per day.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Armor Class, Damage: Radiant, Bonus: Spell Save DC, Cleric, Versatile, Topple

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