Weapon (shotgun), rare

A mechanical marvel created by ancient alchemy and science, this device combines the power and range of a firearm with the close combat edge of a blade.

Firearm - shotgun, two handed, reload 6(strd)/ 4(bckshot)
- 2D8 damage per shot with standard ammunition.
- 2D8 +4 damage per shot with buckshot ammunition, raises misfire from 2 to 3 when used.
- The shotgun can only carry 4 buckshot ammunition, and the range is reduced to a 20ft cone only, with all enemies within taking damage.

Sword - long sword, one handed
- 1d8 +4 damage (plus attribute modifiers), is exceptionably sharp and balanced well with the gun parts attached

Switching between the two weapons requires one action. Reloading the shotgun follows standard equipment rules, also as seen under the gunslinger class content. If the gun jams or is broken, this does not prevent changing into, and using, the sword.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Push

EizogTheGreat

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