Weapon (lance), rare (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

 

While holding this lance, you can use an action to expend 1 of its 10 charges to cast charm personcommand, or comprehend languages from it using your spell save DC. The lance can also be used as a +1 lance.

If you are holding the lance and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the lance again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the lance's intervention, you can use your reaction to expend 1 charge from the lance and turn the spell back on its caster as if you had cast the spell.

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, enchantment, Heavy, Reach, Two-Handed, Topple

Item Tags: Damage Combat enchantment

BlackOpMercy

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