Wondrous Item, very rare (requires attunement)
This crystal ball wa sused by an ancient wizard to find and bind Ghosts. After being bound to the ball, the ghosts were compelled to do the wizards bidding.
The ball can hold up to 8 ghosts. The ghosts have to be medium size or smaller.
To catch a ghost you have to overpower their will. The ghost must make a Wisdom Savon throw (DC 15)
Once per day you can use your action to release the ghosts stored in the ball. They then have to do what you tell them to.
When you recall a wounded ghost it must stay in the ball fpr 24 hours to regain al hitpoints. If a ghost is destroyed outside of the ball it dies and you lose acces to it.
Notes: Scrying, Detection
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