An arrow that speeds up as it flies getting fast enough to tear through planes of existence. For every 50ft the arrow travels it adds an additional 1d6 to its damage, up to a maximum of 300ft and an additional 6d6 damage. If the arrow reaches the distance of 300ft from where it was fired without being impacted it vanishes into a different plane of existence, creating a momentary rift. Any creature within 5ft of the rift takes the damage from arrow and must succeed on a DC 13 Dex save or be sucked into the rift before it closes.
Any creature that enters the rift is transported to a random place in the world of its current plane of existence. If the creature is not native to the plane it is currently on, it is sent to its native plane of existence.
Proficiency with a Blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Ammunition, Loading, Range, Vex
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