This wand has 4 (1d6) charges for a max of 6. While holding it, you can use an action to expend 1 or more of its charges to cast Agatha's Life Transference from it.
For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1 expended charge daily at dawn. If you expend the wand's last charge, roll a d6. On a 1, the wand crumbles into ashes and is destroyed.
Agatha's Life Transference:
You take some of an opponent's health that you can see within range to mend your own team's injuries. The creature must pass a CON saving throw, DC based on the user's spell save DC or 10 + their proficiency, or they take 2d6 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to the necrotic damage you made.
At each additional level cast above 3rd level, add 1d6 necrotic damage and one additional creature to heal, splitting healing equally. If upcasted, overhealing results in temporary HP.
Notes: 1 hour of concentration, Healing, Damage, Buff, Combat
Previous Versions
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8/10/2023 4:22:44 PM
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8/10/2023 4:53:49 PM
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10
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Coming Soon
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