Weapon (crossbow, hand), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon. 

When you shoot a bolt from this weapon, it does normal damage on a successful hit.  In addition, the magical crossbow tags the bolt, similar to a tracer round, with magical energy and upon impact the energy explodes in a 5 ft radius.  The target takes an additional 2d6 force damage.  Any creature within 5ft must make a Constitution saving throw vs Banrim's DC or take 2d6 force damage (half upon a successful save). 

In lieu of firing a bolt, Banrim can aim the crossbow using one charge, and cast the Burning Hands spell.  The crossbow has 3 charges and these replenish at dawn.

This weapon is soul bound to Banrim and can be dismissed or retrieved from his personal Astral Space at any time.  If he looses the weapon it returns to his Astral Space within 1 hour.

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage: Force, Damage, Combat, Ammunition, Light, Loading, Range, Vex

Item Tags: Damage Combat

Martial3m

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