Armor (shield), rare (requires attunement)
Requires attunement
If while wearing this shield you take damage from a spell you can use your reaction to take only half the triggering damage. If the spell caster is within 60ft of you you can force the caster to make a DC 15 Dex Saving throw. On a failure the target takes the other half of the damage.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Warding
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