Wondrous Item, common

This jar appears empty but contains air under massive pressure. Opening this jar releases enough air to last one day divided by the number of medium creatures breathing it. A small creature counts as half a medium creature, a tiny creature counts as one fourth of a medium creature, a large creature counts as two medium creatures, a huge creature counts as four medium creatures and a gargantuan creature counts as eight medium creatures. Any creature within 100 ft. of the jar when it is opened must make a DC 13 Constitution saving throw, taking 1 thunder damage and being deafened for one minute on a failed save and taking no damage and being deafened for one round on a successful save. Once opened, the jar becomes a nonmagical glass jar.

Notes: Damage, Utility, Combat, Container, Consumable

Item Tags: Damage Utility Combat Container Consumable

FrozennSteam

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