This jar appears empty but contains air under massive pressure. Opening this jar releases enough air to last one day divided by the number of medium creatures breathing it. A small creature counts as half a medium creature, a tiny creature counts as one fourth of a medium creature, a large creature counts as two medium creatures, a huge creature counts as four medium creatures and a gargantuan creature counts as eight medium creatures. Any creature within 100 ft. of the jar when it is opened must make a DC 13 Constitution saving throw, taking 1 thunder damage and being deafened for one minute on a failed save and taking no damage and being deafened for one round on a successful save. Once opened, the jar becomes a nonmagical glass jar.
Notes: Damage, Utility, Combat, Container, Consumable
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