Armor (half plate), legendary (requires attunement)

"This armor is unique to a small order of warriors devoted to hunting down Astral pirates, most notably Githyanki raiding ships. It combines advanced materials with innovative design to offer excellent protection and unparalleled stealth and tracking capabilities."

This armor's lightweight materials and design philosophy render it surprisingly easy to master. A creature proficient in light armor is considered proficient with Astral Ghost Armor.

Astral Ghost Armors use unique power cells to operate some of their functions. Replacing a depleted power cell with a fresh one takes 1 minute.

  • For every 12 hours of operating time, the armor uses 1 charge from its power cell. If its power cell is depleted, the armor loses all bonus from dexterity used to calculate AC and imposes disadvantage on stealth checks.
  • The creature wearing the armor can expend charges from the armor's power cell as a bonus action to power the following properties. No more than two of the properties can be active at a time.
    • (1 Charge) Energy Shielding. The armor draws additional power to its shielding systems, granting the wearer 30 temporary hit points.
    • (1 Charge) Active Cloaking. The armor draws additional power to its stealth systems. For the next hour, the armor functions as both a cloak of elvenkind and a cloak of displacement.
    • (1 Charge) Tracking Monitors. The armor draws additional power to its sensor array. For the next hour, the armor's wearer gains the benefits of both the Alert and Observant feats. If the wearer already has either of these feats, applicable bonuses stack. The wearer also has advantage on Wisdom(Survival) checks made to track creatures.
    • (1 Charge) Combat Overdrive. The armor draws additional power to its targeting system and maneuvering jets. For the next minute, the armor's wearer gains a +2 bonus its AC, attack and damage rolls made with weapons, and all saving throws using STR or DEX.

Additionally, the armor's wearer has advantage on any saving throw to avoid damage from airborne toxins or poisons, thanks to the armor's air filtration system.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Feat: Alert, Feat: Observant, Advantage: Stealth, Disadvantage: Attack Rolls Against You, Bonus: Dexterity Saving Throws, Bonus: Strength Saving Throws, Advantage: Survival, Bonus: Ranged Weapon Attacks, Bonus: Melee Weapon Attacks, Set: AC Max Dex Armored Modifier, Stealth Disadvantage

KnightofMoonshadow

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