You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Sentience. Anstrumblade is a sentient chaotic neutral weapon with an Intelligence of 18, a Wisdom of 15, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common.
Personality. The competitive essence of a forgotten warrior embodies this blade. This weapon is a tactical but fearless genius and encourages others to challenge any enemy they see, regardless of their chances of victory,
Dauntless Offense. When you successfully hit a creature with Anstrumblade you can command it to assess the target. You learn one of the following characteristics compared to your own stats: current Hit Points, Armor Class, Strength score, damage resistances, damage immunities, damage vulnerabilities, or condition immunities. Furthermore, if the creature you targeted the source of a frightened condition affecting you, the condition ends. You are also immune to being frightened by a creature you have successfully hit with Anstrumblade.
Challenger's Spirit. When you score a critical hit with Anstrumblade, you can cast compelled duel against the target. The save for this spell is equal 8+your proficiency bonus+your Strength score.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Combat, Versatile, Sap
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