This arcane infused prosthetic arm was forged to replace the severed arm taken by a red-headed Orc Warlord. The arm is made of blue metal and stone. Capable of harnessing the powers lightning and bending electricity to Gilgamesh's will.
- Equipping this arm requires an attunement slot and cannot be removed against the Artificer's will.
- The arm gives the Artificer advantage on checks made with thieves and smith tools.
- The Artificer can punch with the finesse and speed of lightning.
- This punch has the finesse/light property and does 2d4 lightning damage. With the arcane nature of this arm, the Artificer can add INT modifier to this weapon.
At 1st Level, the Artificer can cast a modified version of Burning Hands that deals lightning damage from the arm. This does not use a spell slot and can only be cast once per long rest. After casting this spell, the arm enters a cooldown state to recharge. Movement speed is halved until the end of the Artificer's next turn.
At 7th Level, the Artificer can cast the Chain Lightning spell without expending a spell slot. This does not use a spell slot and can only be cast once per long rest. After casting this spell, the arm enters a cooldown state to recharge. Movement speed is reduced to zero and all attacks against the Artificer are made with advantage until the end of the Artificer's next turn.
Notes: Melee Weapon Attack: Lightning, Requires attunement by an Artificer
Previous Versions
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