A large shield designed for use to defend other people from incoming attacks. Supposedly a common choice of Animated Armors, who defend their creator with their lives.
Other than the special property, this shield is just a Shield +2.
Special property: If an ally is attacked by a weapon or spell and within 5 ft of you, they can use a reaction to use your Armor Class / Save DC value instead when determining a hit until either being separated or the start of either characters next turn. If the attack hits, the damage is spread equally among the wielder and the person being attacked, rounded up.
Cursed: This shield is cursed, which effects the user over a course of time. All previous tiers stay active when the next teir is active.
Rank 1 (3 days): When an ally is attacked by a weapon or spell within your movement speed, roll a D20. If it's a 1, you must go to that ally and use the ability for them. You can also use this ability yourself without the need to roll, if you want.
Rank 2 (7 days): If an ally gets hit by a Critical Hit, roll a D20.
1 to 3 - next attack has disadvantage on any enemy except for attacker
4 to 6 - next attack has disadvantage on any enemy, and advantage on attacker.
7 to 14 - Nothing happens
15 to 17 - advantage on attacker
18 to 20 - next attack has advantage
Rank 3 (14 days) : When an ally is Incapacitated within your movement speed, roll a D8. If you roll a 1, you must go defend the incapacitated person as a reaction, sharing your armor class / Save DC in the same way as rank 1's effect, however they cannot use their own save DC since they are incapacitated. Also like Rank 1, you can do this reaction without the need of rolling. Moving incapacitated allies now only costs a bonus action, however you cannot attack as your full action while doing so.
Rank 4 (30 days) Oathsworn: Movement speed is increased by 10 ft when using any reaction to defend someone else. Gain access to Limited use skill.
Limited use skill: Upon use, gives you an extra reaction and extends the use of your special skill to the radius of your movement speed, which means that ally’s can use the special ability to that radius, and you can also. This effect ends after 1 minute or when combat ceases.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Fighter, Barbarian or Paladin, Combat
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/22/2023 5:11:14 AM
|
1
|
0
|
1
|
Coming Soon
|
|
|
7/22/2023 5:12:04 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
7/24/2023 2:08:25 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
8/18/2023 2:39:48 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments