This ordinary folding chair has been adapted into an unexpected weapon. With its lightweight frame and surprising versatility, it can be swung with surprising speed. The chair's backrest can be used to deliver a powerful blow, while the folded legs can jab at enemies.
Special: If the user has proficiency with improvised weapons, they gain a +2 bonus to attack rolls made with the folding chair due to its unique and unexpected nature.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Proficiency: Improvised Weapons, Damage Type: The bludgeoning damage reflects the impact of the chair being swung, slammed, or jabbed. Light Property: Since a chair is relatively easy to wield, it gains the "Light" property, allowing the player to use their Dexterity modifier for attack and damage rolls if desired. Finesse Property: The "Finesse" property allows the player to choose whether to use Strength or Dexterity for attack and damage rolls. Two-Handed Property: While the chair is light, its unwieldy shape necessitates the use of both hands when attacking. Special Bonus: The +2 bonus for proficiency with improvised weapons adds a unique touch to the weapon, making it more effective in the hands of a character who is skilled at using unconventional weapons., Damage, Combat, Light, Slow
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