Zhyrra's Embrace is a mystical weapon that Aric Shadowcoil can summon from a tattoo on his arm, a gift from his spiritual mentor, Zhyrra. The tattoo, a winding serpent design, comes to life when Aric channels his magic into it, transforming into a shimmering, coiled snake made of ethereal energy. This serpent then unravels itself into a remarkable sword with a blade that gleams like moonlit water and scales that shimmer with an otherworldly radiance.
- Finesse: You can use your Dexterity modifier instead of Strength for attack and damage rolls with this weapon.
- Magical: Zhyrra's Embrace is a magical weapon.
- Venomous Strike: When you score a critical hit with this weapon, the target must make a DC 18 Constitution saving throw or suffer the effects of a venomous strike, taking an additional 2d6 poison damage and becoming poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the poison effect on a success.
Ethereal Resonance: As a bonus action, you can activate the sword's ethereal resonance. For the next minute, Zhyrra's Embrace becomes semi-ethereal, making it difficult for enemies to block or parry your attacks. During this time, your attacks with the sword have a +2 bonus to hit, and it deals an extra 1d6 force damage on a hit.
Enhanced Magic: When attuned to Zhyrra's Embrace, you gain a +1 bonus to your spell attack rolls and a +1 bonus to the saving throw DCs of your spells.
Spiritual Connection: While attuned to the sword, you can use an action to mentally connect with Zhyrra, your serpent spirit mentor. Zhyrra can provide guidance or knowledge related to the sword's abilities, your current situation, or other matters of importance. You can use this feature once per long rest.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Finesse, Light, Vex
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