The Bolter also called a Boltgun, and its variants are some of the most powerful hand-held weaponry. It is a powerful assault rifle that fires explosive .75 caliber kinetic rounds colloquially referred to as bolts. The weapon is fearsome, with explosive rounds capable of ripping through or blowing apart a foe.
Classically, the standard Boltgun is an stockless, box magazine-fed, .75 caliber, short-barreled carbine-like weapon that can put shells down range in various firing modes. Unlike current issue military small arms, the standard Bolter is only fitted with the most basic and utilitarian iron-sights.
It is strategically used and mostly not lifted or aimed to be fired accurately instead it can be used to unleash a torrent of shells onto their target(s) in massive battle formations during assault operations. What allows the standard bolter to be effectively utilized is the Caraxus Scion Powered Armor that bolster someone to have super human strength.
The Assault Bolter is one of the first versions of the Anoxius Bolt Series, made by Anonimo Fulgrim while he is left on his forge.
It uses a .75-MORTAL caliber round dealing a massive amount of damage.
BALLISTICS
Standard Bolt: Outer casing, propellant base, main charge, mass reactive detonator cap, depleted deuterium core, diamantine tip, spin stabilized 0.75-MORTAL caliber.
In bolts, a tiny amount of conventional explosive charge is utilized alongside rocket propellant. This charge is just strong enough to force the bolt out of the barrel and ignite its propellant.
The rocket-propellant is carefully fused to ignite just after leaving the barrel, alleviating any possibility of pressure build-up.
The bolt then accelerates away towards the target under its own power. Standard Bolter ammunition is designed to penetrate the target and then detonate, causing immense damage and leaving little opportunity for survival.
Inferno Bolt: Deuterium core replaced with oxy-posphur gel.
Inferno Bolts are designed to immolate their targets and destroy them with superheated chemical fire. The dense core of the standard bolt is replaced with an oxy-phosphorous gel, derived from promethium.
Hellfire Round: Core and tip replaced with acid vial.
Hellfire Rounds have devastating results on organic matter, as the rounds were developed to combat monstrosities and big living things. The core and tip are replaced with a vial of mutagenic acid with thousands of needles that fire into the target upon the shattering of the vial, pumping the acid into the foe.
Hellfire Rounds house a crystalline reservoir of tailored bio-corrosives that douse their targets in voracious bio-acids that are particularly good at dissolving all types of chitin and other monstrosities from the inside out.
They were originally developed to be fired as single specialized rounds by a Heavy Assault Bolter with an area of effect, but have also been downsized for standard caliber bolters, where they function as direct-impact penetrators instead.
M.S.F.S.: Mass reactive cap replaced by proximity detector diamantine tip and deuterium core replaced with increase charge and fragmentation casing.
Metal Storm Frag Rounds are best used against multiple lightly-armoured targets. They detonate before impact and spray shrapnel, shredding their victims.
A proximity detonator replaces the mass-reactive cap of the bolt, and the diamantine tip and dense metallic core are replaced with an increased charge and fragmentation casing. They are similar to flak rounds and are used against large clusters of enemies.
S.S.S. : Propellant base main change replaced by gas cartridges, detonator cap replaced by solidified mercury slug.
Stalker Silenced Shells are Bolter Rounds that possess low sound signatures, intended to be used for covert combat and sniping. These rounds are best used in conjunction with an M40 Targeting System and an extended barrel on a Stalker-pattern Bolter, to produce an effective sniping weapon system.
A solidified mercury slug replaces the mass-reactive warhead for lethality at subsonic projectile speeds. A gas cartridge also replaces both the propellant base and main charge for silent firing.
K.P.P.R. : Deuterium core replaced by solid adamantine core and heavier main charge.
Kraken Penetrator Rounds, also called Kraken Bolts, are powerful armor-piercing rounds. The dense metallic core is replaced by a solid adamantium core and uses a heavier main detonator charge.
Kraken Bolts utilize their adamantium core to provide them with additional weight and stopping power and also possess an improved propellant to penetrate the thickest armor and hides.
Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These rounds are effective against heavily-armored infantry, monstrosities and lightly-armored vehicles.
BALLISTIC ANALYSIS
Caliber: 0.75-MORTAL (Mortality Range: 3-400ft.)
Base Damage: 0.75-MORTAL (SB: 3-456, IB: 3-356 + BN346, HR: 3-235 + MT800ps, M.S.F.S.: 3-250 + BD300ps, S.S.S.: 3-399, K.P.P.R.: 3-580 + PD 900)
Die: 5d20 / d20
Other notes:
B = Burn
MT = Melt
BD = Bleed
PD = Penetration
Notice: This weapon is a basis to basis form of usage. Not all campaigns will accept this kind of item but it can be used for a free willed game. This is purposed and intended for personal campaign use. Always advise your dungeon master or anyone otherwise before using this item.
A Fan made item.
Referenced from Warhammer 40K
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
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