Bags of holding have no discovered origin, seeming to appear around the world at random.
A Bag will morph upon attunement to fit its owners taste, the potential size of its opening doesn’t actually change only the bags outward appearance.
All Bags Of Holding are unable to be broken, damaged, or destroyed.
Any number of items can be stored inside a bag of holding so long as they are contained(ink in a corked bottle or sand in a pull string bag) or self containing(such as a weapon or piece of armor) so long as they are Physically able to fit trough a bags opening.
Each bag has an interior space considerably larger than its outside dimensions. It is roughly able to be opened up to 3 feet in diameter at the Opening, large enough for a small to medium creature to enter it feet or head first.
when looking into a bag of holding from the outside no being is able to see past it’s threshold, although they will get a sense or supernatural awareness that any item they’ve put into their bag of holding is waiting for them just past the void black entrance.
A bag of holding functions as a gateway into the “Labyrinth Of Holding”, a dimension in its own right. The labyrinth consists of corridors spanning 6 feet tall and 6 feet wide coated in hands across each surface & separated sitting every 3 inches from one another equaling roughly 100 hands on each individual wall or surface in a 5x5 foot cube. The Hands move of their own free will, ultimately functioning as a hive mind but better perceived as independent units. Each and every Hand is able to reach out of the walls on an arm. One outstretched arm can equal up to approximately 2 feet in length give or take a foot or more depending on it species. A hand is roughly around 1/2 a foot or more length wise, give or take a few inches depending on the species of the arm. All manners of arm exist in the labyrinth.
If anyone attempts to put one bag of holding into another bag of holding an arm will emerge and defend the bags threshold. If necessary it can harm whoever is holding it up to 1D6 per attempt. There are no successful attempts, a bag cannot enter another bag as it becomes temporarily inert when the outer bag reaches another bag’s threshold.
upon a bag becoming inert a player must wait until the next dawn for their bag to reawaken. Upon the bag reawakening it will point two fingers at its attempted assaulter letting them know with a physical gesture of “I’m watching you” that it is in fact aware of them and cautious of them.
The Dimensions hive-mind is lawful good. Although it has been known to play small pranks such as giving the wrong item when another was intended or a random never before seen item. it’s sometimes said amongst the most highly educated that the arms in the bag must come from somewhere ominously implying a nefarious origin for each arm, and that perhaps the items it gives out seemingly to mess with its owner may in fact have belonged to others or previous owners who owned a bag but have sense passed away leaving their bag to never be opened again through that entry point.
Notes: Must roll higher than 10 on a D20. Every player is allowed two attunement attempts per day but the second attempt must be at least 2 hours after the first failed attempt., Utility, Container
Previous Versions
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Coming Soon
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