An amulet with a large blackish opal. Upon donning the amulet, a character must make a DC 16 Charisma saving throw. On a failed save they immediately attune to the amulet (randomly breaking attunement with another item should the limit be exceeded) and become subject to the curse. On a successful save they are immune to this effect for 24h after which they must repeat the save should they still wear it.
Cursed - Once you are attuned to this item, it can’t be removed unless you are targeted by a Remove Curse spell or similar magic. While wearing it, any command or suggested course of action has the effect of the Suggestion spell on you, the DC for this effect is 18 and will be at disadvantage once you have been attuned to this item for more than a week.
Notes: Cursed, Necklace, Jewelry
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