Spectral Armory You can use an action to expend 1 charge and summon one of the ring's weapons: a shortsword, morningstar, spear, or a maul. The weapon is summoned into your hand, has a spectral appearance, works as a mundane version of itself, and remains while you're conscious.
While you have one of these weapons summoned, you can use a bonus action to swap between them. Also, the summoned weapons count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks.
Azure Cross (Shortsword) You can use a reaction to being hit by an attack to expend 1 charge and solidify the shortsword's guard, receiving a +5 bonus to AC until the end of your next turn.
Crimson Thorns (Morningstar) You can use an action to expend 1 charge and manifest spectral thorns around you: Each creature within 5 ft. of you must make a DC 14 Constitution saving throw or suffer 1d6 poison damage.
Silver Streak (Spear) You can use an action to expend 1 charge and make a ranged attack that pierces through your foes. The spear flies in a 5-feet-wide line that extends from you up the target. Each creature in the line (except for the target) has to make a DC 14 Dexterity saving throw or suffer 1d4 radiant damage.
Black Hammer (Maul) You can use a bonus action when you make an attack with the maul to expend 1 charge and make an additional attack with it. You have a +2 bonus to the attack roll if you target a creature other than the first attack's target and the attack deals necrotic damage.
Notes: This ring has the forms of weapons inscribed into it and can be used to summon them into reality., Damage, Buff, Combat, Jewelry
Comments