This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain the use of the Staff of Dragon Fire as an arcane focus. In addition, you gain a +1 bonus to saving throws, and +1 bonus to spell attacks and damage.
The Staff of Dragon Fire has 3 charges. While holding it, you can use a bonus action to expend 1 or more of its charges to cast the following from it using your spell save DC and spell attack & damage bonuses: Scorching Ray (1 charge up to 3 charges). T.N.T. (3 charges) One Mega Ray of Fire is cast at a target within 120' range. Make a ranged spell attack. On a hit, the target takes 15d6 fire damage.
The user also gains the utility to store spells from scrolls and cast those spells once per day without using a charge. A spell is captured when a scroll is read while holding the staff. It takes 10 minutes to store the scribed spell. The scroll is destroyed once read. You can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell.
A charge is regained when a natural (20) is rolled while using a charge to make a spell attack. All charges are regained at 12 Midnight.
Only those those of dragon lineage may wield the Staff of Dragon Fire. Anyone that attempts to expend a charge will take 2d8 fire damage per charge used which can be resisted with a successful saving throw CR 14(CHA) vs Dragon fire. Those attempting to cast T.N.T. will take 15d8 fire damage which can be resisted with a successful saving throw CR 14 (CHA) vs Dragon fire.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Resistance: Fire, Bonus: Spell Attacks, Bonus: Saving Throws, Bonus: Magic, Draconic Bloodline Sorcerer, Damage, Control, Combat, Warding, Versatile, Topple
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