Weapon (greatsword), artifact (requires attunement by a Lawful Good Creature)

You have a +3 bonus to attack and damage rolls made with this magic weapon if attuned, otherwise you only get +1, and no other benefits

Creatures of Good Alignment see a bright glow radiating in a 60 foot radius, but are not harmed by it. Neutral and Evil creatures can't see the glow, and Evil creatures must make a wisdom saving throw with dc 15 to willingly go within 15 feet of or to harm creatures in the area.

This weapon ignores all resistances and immunities.

Flame of the West: increases your constitution, strength, and charisma by 2, or to 18 each if not already. This effect is permanent

Aragorn son of Arathorn: When you draw this sword for the first time, you can change your class to fighter if not already  and lets you replace chosen feats if desired. This effect replaces all previous class features unless your previous class was Ranger, in which case you keep your previous features in addition to the appropriate fighter features. This effect is permanent and can only be removed by Wish.

The Return of the King: If shown to a character of good alignment, they identify you as the heir to the throne/king of Gondor (Purely for story, no combat effects)

Sauron's bane: This weapon does an extra 4d8 radiant damage to creatures of evil alignment

Orc Slayer: damage done by this weapon to orcs, goblins, and trolls, can't be healed

Indestructible: This blade can't be damaged, and it's magical properties can't be changed by any means, including wish

Shielded: this weapon increases your AC by 2 when held with two hands

Charges: 50

Charge Abilities: 

Men of the West (25 charges) Give up to 20 allies including yourself within the blade's glow advantage on all rolls. and 20 temporary hit points. This effect lasts as long as the creature is within 60 feet of you, until the end of combat, until the blade leaves your hand, or until the blade is sheathed.

The hands of the king (10 charges) contact with your hand stabilizes and/or heals good or neutral creatures for 100 hp it also cures all diseases. This ability can be used at no extra cost per use for one hour or until you sheath the blade.

Counter Evil (5 charges) roll a d10. For one hour you can counter spells cast by an evil aligned creature of the roll's level or lower

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, When it runs out of charges or is not attuned, it reverts to a +1 greatsword with no other effects, Lawful Good Creature, Damage, Buff, Combat, Warding, Bane, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2023 8:09:09 PM
3
1
1
Coming Soon
8/28/2023 4:53:18 PM
2
1
1.1
Coming Soon

Item Tags: Damage Buff Combat Warding Bane

RevanReborn78238

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