Weapon (mace), legendary (requires attunement by a by a draconic priest or Bahamut themself)

This elegant looking mace is said to be a piece of Bahamut himself. While wielding it, you feel as if you can channel some amount of Bahamut's power.

You gain a +2 bonus to attack and damage rolls made with this magic weapon. 

After attunement, the mace gains the following benefits: 

The mace will shed a bright light in a 10-foot radius, and dim light in a 20-foot radius. 

On a successful hit, this weapon will also deal an additional 1d4 radiant damage. 

Once per long rest you can use the mace to cast Sunbeam at 6th level. 

 

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, Bonus: Magic, by a draconic priest or Bahamut themself, Damage, evocation, Sap

Item Tags: Damage evocation

faromelg

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