Wondrous Item, rare
These boots weren't designed for just walking, instead the language of dance is at the forefront. The green stained leather boots are studded with a mix of sapphires, emeralds, onyx, and rubies, making it very difficult to not notice them.
- While you walk faint music can be heard with every step you take, providing you a +2 bonus to Persuasion checks.
- Unfortunately, because of the faint music and how flashy these boots are, you gain a -2 bonus to your Stealth checks.
- While wearing these boots, you have advantage on all ability checks for dancing and whenever you make an ability check for dancing, you can treat a d20 roll of 9 or lower as a 10. While you dance, the faint music gets louder and louder, eventually sounding like a personal band is following you around. If there is music playing around you, the boots follow suit and build off that style of music, otherwise, you describe the music that is heard.
- You have immunity against spells and other abilities that would force you to dance or move you against your will. The forced movement would need to use your walking speed.
- Once per long rest, you can cast the spell Otto's Irresistible Dance, using a DC of 17, without the need of components or a spell slot. When you cast this spell and for the remaining duration, as long as you remain in place and dance, you force the creature you targeted to have a dance battle with you. You have a contested Performance check against the creature. If it fails, it has disadvantage on its saving throw against this spell and, if its still under the affect of this spell at the end of its turn, is suffers 2d8 Psychic damage (cause it can't keep up your sick moves).
Notes: Bonus: Persuasion, Bonus: Stealth, Control, Footwear
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