What was once a powerful vampire lords weapon of choice of ages past, but now since then kept under incredible watch and locked in a chest with cleansing talismans and steel chains for the needle carries the blood thirsty will of it’s old master and will seek a new vessel to for fill her undead intentions.This item is cursed and is bound to the players hand and cannot be removed by any means other than removing the players hand or by a wish spell
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Melee Weapon Attack: Necrotic, A player can use the needle by giving up an amount of HP to the needle to deal half (rounded down if an odd number) of the HP given up as necrotic damage in their next attack that hits a target At dawn when the player hear the whispers they must make a WIS SAVE DC 18 to resist the needles call and does not have to use the needles charges but on a fail the player must use all charges or at next dawn the player will lose half of their total health, The player that touches this needle and fails a DC 15 WIS save to resist the Needle’s charm will have this item forcefully attuned to them and the player will pick an item to un-attune to if all attunement slots are full, Bane, Finesse, Light, Thrown, Nick
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