A pair of tightly fitting boots that reach to your knees. The boots either have a long spike heel, or a small platform to support the heel. Either fashion forces the wearer to always stand on the tips of their toes. Once you put the boots on you must make a DC 12 Wisdom save, or be affected by the curse. Success means you are just wearing nice boots that never seem to get dirty.
Curse - Once you fail the initial save, the boots can’t be removed unless you are targeted by a Remove Curse spell or similar magic. While you’re affected by this curse, you suffer a -5 penalty to Stealth skill checks but your movement speed increases by 5. Furthermore, you must make a DC 12 Dexterity saving throw whenever you spend your movement to stand up from the prone condition. On a failed save you immediately fall prone again, on a successful one you can continue your turn.
Notes: Bonus: Stealth, Bonus: Speed (Walking), Buff, Movement, Cursed
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