Wondrous Item, legendary (requires attunement by a After handling and practicing with this item for about an hour you gain attunement. Until attuned you can not use the items features.)

Agoste' cane

Weapon (rapier and whip), legendary (requires attunement)

This weapon does not appear to be anything special, but an ornate looking cane, used by those who want to appear "upper class", or those who require some aid while walking. But, to the trained eye, and in the hands of a dexterous individual, can be used to quite a ferocious efficiency. On top of being a quite powerful in the hands of a dexterous individual, the weapon has two other hidden weapon. You have a +1 bonus to attack and damage rolls with this magic weapon.

Forms. This weapon has three forms, the cane form which deals 1d4 bludgeoning damage and has the finesse property, the rapier which deals and additional 1d8 piercing damage, and the whip which deals an additional 2d4 slashing damage.

Transformation. You may change the form of this weapon to a cane, rapier, or whip by using your bonus action.

Thunderous Surprise. When you hit a creature with the cane or whip form, you may use your bonus action to attempt to frighten them. The target must make a DC 16 Constitution saving throw to take half of the 2d8 psychic damage and not be frightened until the start of your turn. Once a creature has been frightened  by this effect, they are immune to being frightened by this effect for 24 hours.

Dark Coating. As a bonus action, the weapon may gains a dark purple obsidian-like glow, which makes the weapon deal an additional 1d4 psychic damage until the start of your next turn. When this happens pleas of souls can be heard begging for their freedom. 

The Liar. When making a Deception or Insight check while this weapon is in cane form, you make the check at an advantage.

Curse: Once attuned you can not part with the cane  unless someone takes it from you.  When the user of this cane attacks a creature and must choose between killing or capturing alive a target creature.  Roll a D20 11 or higher you decide to kill 10 or lower you decide to capture alive and roll again. If you roll 10 or lower again you will strongly desire to enslave this creature or sell them into slavery. 

 

Notes: After handling and practicing with this item for about an hour you gain attunement. Until attuned you can not use the items features.

Brelsfordj1

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