Armor (shield), legendary (requires attunement by a requires attunement)
You gain a +3 bonus to Armor Class while wielding this shield.
The first time you attack a creature with a weapon each turn, you can transfer some or all of the shield's energy to your weapon. For example, you could reduce your bonus to Armor Class to +2, and gain a +1 to attack rolls. This exchange lasts until the start of your next turn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, requires attunement
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