Once carried and enchanted by a traveling hermit, this rapier shimmers psionic energy that may aid the wielder with a flick of the blade.
Once attuned, when wielding this weapon. You may spend a charge to use one of the following features once per short rest. Doing so temporarily increases your charisma by 2 (up to 20) for 10 min.
--Cast the Comprehend Languages spell.
--Cast the Speak with Animals spell.
--Cast the Silvery Barbs spell as a reaction, at a target within 5 feet of yours.
Spells cast this way ignore their original cast components while requiring this blade as their spell-casting focus and a Somatic component as a flick of the blade.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Charisma Score, Damage, Social, Debuff, Combat, Finesse, Vex
Previous Versions
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8/30/2023 4:43:06 AM
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4
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1
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5e
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Coming Soon
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8/30/2023 9:56:06 AM
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5
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1
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5e
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Coming Soon
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