Weapon (lance), artifact (requires attunement by a someone pure of heart.)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Description: Wyrmsbane is a magical lance with a blade forged from an otherworldly alloy that shimmers with an iridescent blue hue. The hilt is wrapped in a leather grip adorned with intricate swirling patterns.

Properties:

  • Form of Concealment: Takes the appearance of a sheathed shortsword when not in use.
  • Finesse: Can use Dexterity modifier instead of Strength for attack and damage rolls.

Abilities:

  • Draconic Bane: Deals an additional 3d12 damage against dragons.
  • Purity's Grace: Requires attunement by someone pure of heart. Prevents drawing by those with impure intentions.
  • Stormrider's Valor: Once per day, grants advantage on saving throws against dragon abilities, resistance to lightning and thunder damage for 1 minute.
  • Zephyr's Swiftness: After attacking, move without provoking opportunity attacks, movement speed +10 feet until end of turn.

 

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Force, Weapon Property: Finesse, someone pure of heart., Damage, Combat, Heavy, Reach, Two-Handed, Topple

Item Tags: Damage Combat

TonySexbang

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