Ring, legendary (requires attunement by a cleric, warlock, rouge, or bard )

During the war of Alvenhame, the Sendle crafted a set of six rings from the void. After the war and the fall of the fae courts, they were scattered across the human lands. Only five were found. These were destroyed by being sent into well of Tur, a portal to Void. They had spawned a few weaker, less noticeable rings that still show up. These are sometimes sold on illegal magic black markets, and must be reported to a guard, the seller arrested and imprisoned, and be destroyed on sight. 

Each ring has three uses as the spell pass without a trace, and can be recharged at dusk. When used, roll on the "random void blip" table                                                                                        1D8                                                                                                                                                                                                                                                                                                                                1: One Yeth hound is summoned. It will serve you for one minute, after which it will vanish                                                                                                                                                                          2: You go blind for one round of action                                                                                                                                                                                                                                                                      3: An ally becomes terrified of you. They must make a charisma saving throw at the beginning of each round or remained terrified                                                                                                  4: Your body falls asleep, and you mind takes a little trip to the Void where any spell affects will heal and 1d4 of your HP will be renewed. Your body can't be hurt during this, an your mind will return one minute                                                                                                                                                                                                                                                                                                  5: You hear everything speak in abyssal, and can't understand them. This lasts for one hour                                                                                                                                                                       6: One giant boar is summoned. It is indifferent, and will serve anyone who gives it food. It vanishes after one minute                                                                                                                        7: The ring vanishes, and reappears in the next article of food the attuned eats                                                                                                                                                                                              8: Any bleeding wounds sprout black roses, their roots boring into the skin of the attuned. Any attempts to remove them automatically fail, and deal 1 point of necrotic damage to anyone who touches the Ring keeper  

Notes: cleric, warlock, rouge, or bard

MythandGnome

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