A +1 longbow with four attack action options. This bow has six charges that can be used to fuel these special attacks. This bow regains 1d6+1 charges after a short rest.
Attacks:
- Frostshot. The basic shot with this weapon. On a successful hit deals an additional 2d4 frost damage.
- Hawkshot. A non-damaging attack. When used this option sends a hawk-shaped arrow with truesight in a 200 ft. line from the user. This arrow has truesight and reveals the location of all hidden enemies to the weilder. (1 charge)
- Volleyshot. When fired the bow transforms the arrow into many shards of ice. All enemies in a 25 ft. cone from the weilder must make a Constitution saving throw (DC 15). Any creature that fails this saving throw is dealt 3d10 cold damage or half as much on a successful save. (2 charges)
- Trueshot Ice Missle. The bow is encased in the purest ice as flurries of frost and wind swirl around the weilder. When fired the arrow itself becomes a magical lance of ice. Any creature in the path of the arrow must make a dexterity saving throw (DC 20) beginning from the first enemy until the follow-up effect is triggered or no targets remain. On a success nothing happens. On a failure the creature is encased in ice and stunned. At the end of its turn a creature may attempt a constitution saving throw (DC 15). On a success the effect ends. On a failure the DC is reduced by 5 on subsequent turns. (4 charges)
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Rangers, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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