Crafted by skilled artisans, a set of six enchanting wooden masks has been brought to life. Three of these masks bear the likeness of simple beasts - the Rabbit, Raven, and Viper - while the other three embody the majestic great beasts of legend: the Elk, Tiger, and Lion. Each of these mystical masks harbors the potential to bestow upon its wearer the power to cast a variety of spells, attuned to the essence of the creature it represents.
Upon closer inspection, one will notice that each mask features a distinct number of shimmering gems adorning its surface. These gems signify the number of uses the mask holds within. Interestingly, the count of gems differs even among masks of the same type. When you chance upon one of these masks, roll the designated dice outlined in the table below to determine the quantity of gems it contains.
|
Beast |
Rarity |
Gems |
|
Rabbit |
Uncommon |
1d6 |
|
Raven |
Rare |
1d6+2 |
|
Viper |
Rare |
1d6+2 |
|
Elk |
Legendary |
1d8+2 |
|
Tiger |
Legendary |
1d8+2 |
|
Lion |
Artifact |
1d8+4 |
Whenever you harness the power of a spell through these masks, you will witness the radiant glow of the gems wane as they expend their magical energy. Once all the gems have dimmed, you must patiently await the arrival of the next dawn for them to regain their potency. Refer to the spell table to ascertain the amount of gems required for casting each spell. Alternatively, if you possess your own spell slots, you can employ them to cast these spells, provided you have the necessary resources available.
Beast |
Spell Modifier & Spell DC |
0 Gem Spells |
1 Gem Spells |
2 Gem Spells |
3 Gem Spells |
4 Gem Spells |
Rabbit |
Charisma DC 12 |
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Raven |
Charisma DC 14 |
Animal Messenger, Beast Sense, Enhance Ability, Flock of Familiars |
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Viper |
Constitution DC 14 |
Cause Fear, Sleep, Speak with Animals, Protection from Poison |
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Elk |
Wisdom DC 16 |
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Tiger |
Wisdom DC 16 |
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Lion |
Wisdom DC 18 |
Notes: Requires Attunement, Headwear
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