While wearing this amulet, you can use an action to name a location that you are familiar with or a teleportation circle you have seen on another plane of existence. Then make a DC 15 Intelligence check.
If you have named a location you are familiar with, on a success, you cast plane shift, and you and each creature within 15 feet of you travel to the destination that you named or randomly to another. Roll a d100. On a 1–60, you travel to the location on the plane you named. On a 61–90, you travel to a randomly determined location on the plane you named. On a 91–100, you travel to a randomly determined plane of existence.
If you have named a teleportation circle you have seen, on a success, you cast plane shift, and you and each creature within 15 feet of you travel to the teleportation circle with no chance of failure.
On a failure of the Intelligence check, you and each creature within 15 feet of you travel to a randomly determined plane of existence.
Alternatively, you can cast banishment on a creature of a different plane of existence. On a failed save with your spell-casting DC, each creature within 15 feet of that creature travels to the creature's native plane of existence.
You can use this amulet once every long rest.
Notes: Teleportation, Exploration, Jewelry
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