In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- Important: Damage modifier will apply to all melee weapons equipped, and will need to be removed from melee weapons using Dexterity or that are thrown.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Notes: Damage: Melee Weapon Attacks, Advantage: Strength Saving Throws, Advantage: Strength Ability Checks, Resistance: Bludgeoning, Resistance: Piercing, Resistance: Slashing, Damage, Buff, Utility, Combat
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/4/2023 2:17:10 PM
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4
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0
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1.0
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Coming Soon
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