You have a +3 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 5 for each level you have attained.
Glory Beyond Death: When your hitpoints are reduced to zero, you experience death saving throws as normal, but you do not fall unconscious and can act as normal. Failing three death saving throws will still kill you as normal.
Runic Wards: The intricate runes engraved along the axe wield powerful energies to defend the bearer from ill-intentioned sorcery. You have advantage on all saving throws to resist magical effects, and all magical attacks against you are made at disadvantage. Additionally, you can cast Dispel Magic at 9th level a number of times equal to your Proficiency Bonus, per long rest.
Giantslayer: When you attack with this weapon, you gain additional effects based on the size of the creature you are attacking. If the target is Large, you deal an additional 1d8 damage. If the target is Huge, you deal an additional 2d8 damage. If your target is Gargantuan, you deal an additional 3d8 damage. If your target is a Demon or Devil, you deal an additional 1d8 damage, and your attacks ignore all resistances and immunities.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Bonus: Hit Points per Level, Advantage: Saving Throws, Damage: Slashing, Damage: Slashing, Damage: Slashing, Damage: Slashing, Requires Attunement By A Dwarf, Damage, Combat, Versatile, Topple
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