A golden flute with silver/orichalcum inlays.
Grants the wielder authority over a piece of land (GM determined) allowing them to protect/devestate the land at their whim based on the choice of song played.
Song of Siege - A sphere of Orichalcum surrounds the territory both above and below ground. AC: 16 HP: 350. The Orichalcum becomes standard stone when broken away.
Song of War - A 60ft high wall of Iron surrounds the territory with automated ballistas every 60ft around firing on anything that comes within 60ft of the wall. Ballista AC: 14 HP 60, Wall AC: 14 HP: 200
Song of Providence - For 2d6-1 days, territory is filled with abundance on the farms. All food consumed from these farms grants a creature 10 temporary HP and resistance to poison damage, creatures will also be immune to being charmed. Effects reset on a long rest.
Song of devastation - Territory is razed of all buildings and farms through fire and earthquakes. All creatures make DC 18 dexterity and constitution saving throws taking 20d10 fire and 20d10 bludgeoning damage on a fail, halved on a success.
Notes: Automatically upon touch or through challenge in single combat
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