Weapon (longbow), legendary (requires attunement by a Ranger)

+2 to attack, extra 1d8 damage per arrow (already factored in)

  • Vine Bind Arrow:
    • This arrow is tipped with magically enhanced vines. Upon impact, the vines burst forth, entwining the target. The target must succeed on a Strength saving throw or be restrained until the vines are destroyed.
  • Thunderclasp Arrow:
    • This arrow creates a loud, concussive burst upon impact, deafening and disorienting creatures in the 10 foot area. Target(s) must make a Constitution saving throw to avoid being stunned (the creature fails all Strength and Dexterity saving throws) until the start of their next turn.
  • Seeker's Beacon Arrow:
    • This arrow, when fired into the air, releases a radiant flare that illuminates the surrounding area, dispelling darkness and providing advantage on Wisdom (Perception) checks for 30 seconds.
  • Galewind Arrow:
    • It creates a gust of wind, pushing creatures of medium and smaller size backwards 10 feet and prone. For creatures large and greater, they must make a Dexterity save or suffer the same effect.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Piercing, Ranger, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Krez4n

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