This small metal disk is about the diameter of the palm of a human hand, it's made from a finely patinaed bronze, with a red gem in the center.
Once per day, an attuned creature can speak the disk's command word, it then springs to life as an Archemidrone , (see stat block for details). The Archemidrone has several commands, which can be issued as a bonus action.
Commands include: Seek, watch, scout, open, or attack.
Seek: when the command word is spoken, the Archemidrone will spend up to 10 minutes searching for a hidden item or creature within 60 feet of where the command was spoken. If it is a creature, it must make a contested stealth check against the Archemidrone's perception. If it is an item, the Archemidrone must make a perception check, the DC depends on the items size, and how well it was hidden.
Watch: The Archimedrone can hide, (DC 20 to detect) and watch an area, to sound an alarm, wake up the attuned creature, or go alert the attuned creature. this area can be a radius of up to 30 feet from the drone.
Scout: The Archimedrone can go and survey an area, then communicate its findings to the attuned creature.
Open: When the command word is spoken, the Archimedrone places its lens over an exposed keyhole or lock, it can then pick the lock successfully, as long as it requires less then a DC 20 thieves tools check to pick.
Attack: The Archimedrone enters combat for up to one minute, and takes its turn directly after the attuned, and is in full control by the attuned.
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