Weapon (longsword), artifact (requires attunement by a Any.)

This sword is a relic of a fallen angel who chose to live among mortals as one of them, casting the sword away as they fell, it now lays beneath the ruins of an ancient shrine carried there by a group of monks who witnessed the angels fall.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

A pair of Angel Wings sprout from your back for as long as you are bound to the sword you have a walking flying speed equal to your walking speed.

The sword is sentient and seeks vengeance upon its former master for as long as you remain bound to the sword it will gradually urge you to commit vengeance in its name and acts of unnecessary violence against the condemned, guilty, or evil aligned individuals to the point of taking control of its wielder while they sleep to do its bidding.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Bonus: Speed (Flying), Any., Damage, Combat, Warding, Cursed, Sentient, Versatile, Sap

Item Tags: Damage Combat Warding Cursed Sentient

Havvikka

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